This was a project from my technical design class that I am particularly proud of. The assignment was to make a sleek, response card game interface using an action list - a custom container of actions that happen over time and with delay, ala the command pattern.
This was a project from my level design class, where the assignment was to make a 3D walking simulator whitebox, using different types of guidance and spatial archetypes to make a space that is inherently interesting to walk through without additional gameplay or art. This was a great opportunity to get familiar with Unreal Engine's terrain and other level design tools, as well as combine C++ and blueprints for the first time in order to make telemetry that outputs to .csv.
This project from my level design class involved writing procedural terrain generation from scratch for 2D roguelike gameplay. In it, I used an additive grid technique, with different room and hallway archetypes that combine differently between different phases.
Have you ever wondered what it's like to be a dentist?
This was a project from my systems design class where the task was to create an economic system via a short clicker game.
Avenge your fallen pigeon family, no matter the cost
My first team project as a freshman at DigiPen! I spent 7 weeks making this game on a team of 3. I did all the implementation of the player mechanics / movement and friendly pigeon AI.
Solve four puzzles with a unique time-stop bullet mechanic!
My first ever game, I made this over the course of a week for Brackey's game jam 2021.2. As this was my first project, I was learning to use Unity as I put it together so it taught me a lot. The joy of putting this together, alongside the thrill of submitting it and playing tons of other games from the jam submitted for me that I wanted to become a game developer.
A math project!
This is for my MAT300 - curves and surfaces class. This has easily been the most challenging course I've taken but I've learned a lot. This is a compilation of the projects for the course, which involved writing Bezier Curves, Polynomial Splines, and C2 Cubic splines in C#.