About the Project
About the Project
DREAD IT was the second game I published to Steam, this time with a team of 11 engineers, designers, artists, and composers. For this game, we built a completely custom game engine from scratch using C++ and OpenGL.
My primary role on this team was being the producer, which entailed running meetings, managing task tracking and delegation, and fostering communication between departments.
Beyond that, I had several more responsibilities within the tech, design, and art departments that you can find more information on below.
My Responsibilities